Major Factions

The Harpers

A scattered network of spellcasters and spies, the Harpers advocate equality and covertly oppose the abuse of power, magical or otherwise. Agents operate in secret and emphasize stealth and subtlety, or at the very least discretion. Bards and wizards are their most prominent members.

Harpers operate in small cells throughout the North.

The Order of the Gauntlet

This faction is primarily a military organization made up of paladins, clerics, and monks. Members of the order are faithful and vigilant seekers of justice who protect others from the depredations of evildoers. They exact swift retribution against those who violate the law.

In the western Sumber Hills, the order has little political influence. It hopes to correct this weakness by establishing alliances with local leaders who share its goals, such as the Waterbaron of Yatar. The order is even pursuing negotiations with fringe organizations.

The Emerald Encalve

This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclaves’ members are barbarians, druids, and rangers. Some wander the untamed lands while others make their homes on the outskirts of towns and villages, where they help protect travelers from the dangers of the wild.

The enclave’s greatest stronghold in the region is the fortified farm and abbey to Chauntea called Goldenfields.

The Lords’ Alliance

The Lords’ Alliance is a shakey compact of aggressive political powers concerned with mutual security and prosperity. Fighters and sorcerers are prevalent among alliance agent, and they are often glory hounds seeking personal recognition. Most agents are lawful or neutral; in the courtly circles of the lords, those who don’t follow the rules seldom last long.

Trade along rivers and roads links the cities of the Lords’ Alliance, so its operatives eliminate threats to that trade as soon as they appear.

Located at the confluence of the Dessarin and Surbrin rivers, Yartar is a prosperous center of commerce. Various groups vie to control its wealth and influence to trade. The Waterbaron of Yartar, Nestra Ruthiol, is a member of the Lords’ Alliance, and her decisions affect the politics of not only her city but the other cities in the region.

The Zhentarim

This shadow network seeks to expand its influence and power base throughout Faerun. Its members coerce, persuade, or buy their way into every major area of influence. Rogues and warlocks fill the Zhentarims ranks, but the faction recruits any who can conduct its business without too many moral reservations.

Minor Factions

Elves of the High Forest

The High Forest once sheltered three great realms beneath its boughs. Many tribes of wood elves and a few moon elves still protect the ruined monuments to their golden age. Few beyond the borders of the High Forest know much about these elves; they have no single leader and make little contact with the outside world.

The Hand of Yartar

The famous chronicler Volo once said that everyone in Yartar is after money or power-preferably both in as short a time as possible. The Harpers, Lords’ Alliance, and the Zhentarim compete within the city. The local thieves guild, the Hand of Yartar, vies for a larger piece of the action, but infighting has kept the guild from having much influence.

The Knights of Samular

This order of paladins dedicated to Tyr has pursued justice across the North for over 500 years. Its founder, Samular Caradoon, built Summit Hall in the Sumber Hills as a training monastery for the order. Young men and women across the North travel to Summit Hall so that they might learn from its aging heroes.

Uthgardt Tribes

For over 1000 years, the barbarian humans of the Uthgardt tribes have roved the North, holding to ancient customs of ritual and taboo. They are notorious for their hatred of magic, disavowal of any gods but their own, and hostility to anyone not of their tribes. Most in the North consider the Uthgardt to be little better than orcs. Two tribes are the most troublesome to the folks of the Dessarin Valley; the Tree Ghosts and the Elk.

Major Factions

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